“Stability and universality are complementary. They seem all the more significant since games are largely dependent upon the cultures in which they are practiced. They affect their preferences, prolong their customs, and reflect their beliefs. In antiquity, hopscotch was a labyrinth in which one pushed a stone–i.e. the soul–toward the exit. With Christianity, the design became elongated and simplified, reproducing the layout of a basilica. The problem in moving the stone became to help the soul attain heaven, paradise, halo, or glory, coinciding with the high altar of the church, and schematically represented on the ground by a series of rectangles”
Roger Caillois (2001 ) Man, Play and Games, p. 82.